Video Games: Client Centered Adaptations

Authors

  • Mark Marsico
  • Joe Butkus

DOI:

https://doi.org/10.57922/mec.6

Abstract

Video games have been a part of modern society since the late 1970s and 1980s. The people who played the early systems are now growing older, but many continue to play. Video games have also become a part of modern culture with the rise of the professions of eSports, online streaming videos, as well as in movies and television. Billions of dollars are spent within the video game industry to develop the latest and greatest systems and games. However, only recently have industry leaders created adaptive devices for gamers with disabilities.

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Published

2020-07-23

How to Cite

[1]
M. Marsico and J. Butkus, “Video Games: Client Centered Adaptations”, MEC Symposium, Jul. 2020.

Conference Proceedings Volume

Section

Clinical Practice

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